Gemeinsame Operatorbühne

Shared Operator Stage

The operator stage is the common interaction contract for the trap businesses. Kevin moves within a framed workspace, selects machines at the installation console and places or improves them on surfaces supplied by the current business.

Recognisable Order

Camera hierarchy, operating frame, route display and work console remain stable. Level data supplies rooms, surfaces, props, visitors and success conditions without reinventing the controls.

Production Value

This demonstrates a reusable PAE mechanism: content-distinct businesses use the same built runtime structure.

Stats

Stage format
60 × 40
Viewport at 1200 × 800
1160 × 500
Tile scale
17
Built consumers
4

These values come directly from the game project data. Generator: pae.trap_levels, version schema 1 · deterministic Factory export

See also

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