Game systems
Three businesses. One intelligible installation order.
The operator stage is the common interaction contract for the trap businesses. Kevin moves within a framed workspace, selects machines at the installation console and places or improves them on surfaces supplied by the current business.
Recognisable Order
Camera hierarchy, operating frame, route display and work console remain stable. Level data supplies rooms, surfaces, props, visitors and success conditions without reinventing the controls.
Production Value
This demonstrates a reusable PAE mechanism: content-distinct businesses use the same built runtime structure.
Stats
- Stage format
- 60 × 40
- Viewport at 1200 × 800
- 1160 × 500
- Tile scale
- 17
- Built consumers
- 4
These values come directly from the game project data. Generator: pae.trap_levels, version schema 1 · deterministic Factory export
