Nachleben-Wohnmarkt 4077

Afterlife Home Market 4077

Afterlife Home Market 4077 is the setting for the trap shift. Beneath the familiar logic of a furniture store lie several departments, a prescribed visitor route and assembly zones visible only to Kevin.

The Build Phase

Kevin moves through living showrooms, bedrooms, the kitchen studio, office furniture, the small-items market and the self-service warehouse. At designated sockets he assembles machines from a frame, trigger, mechanism and payload, or returns installed constructions to storage.

Every trap shift uses the same operator stage: a centred opening view, fixed frame, consistent zone markers, visible route language and the same assembly console. Props, rooms, routes and trap positions remain specific to each venue.

The Trap Shift

Once started, the installation operates automatically. Groups of visitors follow the route through the building, respond to danger and pass the assembled machines. Varied constructions, switches and chains all contribute to the shift’s assessment.

A Second Rhythm of Play

The Home Market complements the direct arena with a spatial, planning-led phase. What Kevin purchases from the Trap Dealer becomes a coherent death factory here — or a remarkably expensive collection of furniture with accompanying sound effects.

Stats

Level ID
records_sublevel_01
Layout
Business
Departments
6
Routes
12
Rooms
4
Assembly surfaces
10
Minimum placements
3
Maximum placements
5
Visitors per shift
24

These values come directly from the game project data. Generator: pae.trap_levels, version schema 1 · deterministic Factory export

See also

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