Game systems
Multiple discharges are settled centrally.
Kevin’s clinic trap business uses the shared operator stage, but its operating shift has a dedicated layout, clinical props and a distinct victim cast.
Shift Flow
Patient groups select alternative routes through the clinic. CCTV overview, VCR language, automatic machines and manual triggering connect spatial planning with active operations.
Current Scope
The shift is directly playable in the clinic section. Its values are data-driven; this page does not promise later assessments or a completed boss route.
Stats
- Routes
- 12
- Rooms
- 4
- Group size
- 2–4
- Victims per shift
- 32
- Victim health
- 205
- Victim speed
- 4.2
- Placement surfaces
- 4
These values come directly from the game project data. Generator: pae.trap_levels, version schema 1 · deterministic Factory export
