Parkinspektorin

Park Inspector

The Park Inspector examines not merely regulations, but the space surrounding Kevin. A clear amber ring precedes the attack; anyone remaining within the marked area when it resolves receives the relevant finding immediately.

Operational Role

This Protector class creates telegraphed area pressure. It dislodges Kevin from comfortable positions without filling the arena with a large number of identical actors. The visible warning makes timely movement beyond the zone a deliberate countermeasure.

Distribution-Centre Night Shift

During the distribution-centre night shift, the same Protector DNA receives a dedicated logistics uniform and venue-bound durability and spawn contract. The telegraphed pulse remains its defining operational function.

Codex Appearances

The comparison cover shows the Happy Valley base appearance at rest and in motion on the left. On the right, every active distribution-centre idle variant appears above its corresponding movement variant.

Visual Identity

Violet service clothing, pale peaked cap, clipboard and amber details combine administrative supervision with an elegant and readily distinguishable silhouette.

Stats

Class
area_denial
Active venues
Happy Valley · Distribution Centre
Health
22
Movement speed
3.65
Sense range
9
Base Crypto value
6
Level 1 initial population
0
Level 1 maximum active
4
Level 1 replenishment
0.13
Level 1 start delay
20.0 s
Level 1 heat response
0.55
Level 2 initial population
4
Level 2 maximum active
7
Level 2 replenishment
0.18
Level 2 start delay
6.0 s
Level 2 health multiplier
1.85
Level 2 idle atlas frames
0
Level 2 movement atlas frames
0
Level 2 presentation scale
2.5

Table

Ability Damage Range Wind-up Cooldown
Pulse 8.5 4.1 0.78 s 2.25 s

These values come directly from the game project data. Generator: pae.creature_catalog + pae.arena_ecosystem, version schema 1 · deterministic Factory export

See also

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