Protectors
Technical remote supervision for employees who remain in one place for too long.
The Senior Park Warden surveys Happy Valley with technical equipment and markedly greater reach. Reinforcement by this role becomes especially likely when Kevin works without moving for an extended period.
Operational Role
This Protector class is a targeted response to stationary play. Its single shot is visibly prepared and remains spatially legible. Movement sharply reduces replenishment, whilst increasing Heat accelerates the role’s response.
Distribution-Centre Night Shift
Inside the distribution centre, the active spawn plan uses the same ranged DNA with a dedicated night-shift silhouette and separately bounded replenishment. Stationary trigger and projectile mechanism remain the same canonical rule.
Codex Appearances
The comparison cover shows the Happy Valley base appearance at rest and in motion on the left. On the right, every active distribution-centre idle variant appears above its corresponding movement variant.
Visual Identity
Dark armour, enclosed visor, cyan sensor line and compact energy weapon separate this role clearly from the yellow-and-blue park officials.
Stats
- Class
- ranged_enforcer
- Active venues
- Happy Valley · Distribution Centre
- Health
- 56
- Movement speed
- 6.35
- Base Crypto value
- 3
- Level 1 initial population
- 0
- Level 1 maximum active
- 2
- Level 1 replenishment
- 0.65
- Level 1 start delay
- 20.0 s
- Level 1 stationary trigger
- 0.55 s
- Level 1 moving replenishment multiplier
- 0.003
- Level 1 heat response
- 1.25
- Level 2 initial population
- 0
- Level 2 maximum active
- 3
- Level 2 replenishment
- 0.15
- Level 2 start delay
- 40.0 s
- Level 2 stationary trigger
- 0.55 s
- Level 2 moving replenishment multiplier
- 0.01
- Level 2 health multiplier
- 1.85
- Level 2 idle atlas frames
- 4
- Level 2 movement atlas frames
- 4
- Level 2 presentation scale
- 2.3
Table
| Ability | Damage | Range | Wind-up | Cooldown |
|---|---|---|---|---|
| Projectile | 5.5 | 16 | 0.50 s | 1.55 s |
These values come directly from the game project data. Generator: pae.creature_catalog + pae.arena_ecosystem, version schema 1 · deterministic Factory export
