Leitender Parkwächter

Senior Park Warden

The Senior Park Warden surveys Happy Valley with technical equipment and markedly greater reach. Reinforcement by this role becomes especially likely when Kevin works without moving for an extended period.

Operational Role

This Protector class is a targeted response to stationary play. Its single shot is visibly prepared and remains spatially legible. Movement sharply reduces replenishment, whilst increasing Heat accelerates the role’s response.

Distribution-Centre Night Shift

Inside the distribution centre, the active spawn plan uses the same ranged DNA with a dedicated night-shift silhouette and separately bounded replenishment. Stationary trigger and projectile mechanism remain the same canonical rule.

Codex Appearances

The comparison cover shows the Happy Valley base appearance at rest and in motion on the left. On the right, every active distribution-centre idle variant appears above its corresponding movement variant.

Visual Identity

Dark armour, enclosed visor, cyan sensor line and compact energy weapon separate this role clearly from the yellow-and-blue park officials.

Stats

Class
ranged_enforcer
Active venues
Happy Valley · Distribution Centre
Health
56
Movement speed
6.35
Base Crypto value
3
Level 1 initial population
0
Level 1 maximum active
2
Level 1 replenishment
0.65
Level 1 start delay
20.0 s
Level 1 stationary trigger
0.55 s
Level 1 moving replenishment multiplier
0.003
Level 1 heat response
1.25
Level 2 initial population
0
Level 2 maximum active
3
Level 2 replenishment
0.15
Level 2 start delay
40.0 s
Level 2 stationary trigger
0.55 s
Level 2 moving replenishment multiplier
0.01
Level 2 health multiplier
1.85
Level 2 idle atlas frames
4
Level 2 movement atlas frames
4
Level 2 presentation scale
2.3

Table

Ability Damage Range Wind-up Cooldown
Projectile 5.5 16 0.50 s 1.55 s

These values come directly from the game project data. Generator: pae.creature_catalog + pae.arena_ecosystem, version schema 1 · deterministic Factory export

See also

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