Waffenfund

Weapon Drop

A Weapon Drop lies on the ground as an immediately recognisable weapon. Receiver, barrel, feed and payload are assembled through the modular parts contract, whilst restrained rarity lighting keeps the find legible during combat.

Function During a Run

When Kevin has open weapon families, the selection favours unfamiliar equipment. Finding a model already fitted increases that weapon’s level instead. A failed ordinary drop roll may produce a modest Crypto consolation in its place.

Possible Families

The pool contains the Soul Puncher, Deadline Stamp, Compliance Nailer and Department Evictor. Their complete base values appear in the corresponding weapon Codex entries.

Stats

Sources
lumb · paramedic · warden_enforcer
Early chance
2%
Late chance
0.5%
Chance decay window
45–150 s
Guaranteed drops
1
Pity threshold
20
Fallback Crypto
3–6
Pickup radius
1.6
Prioritise unowned families
1

Table

Weapon (DE) Weapon Weight Rarity
Seelen-Locher Soul Puncher 30 Rare
Fristen-Stempel Deadline Stamp 20 Epic
Compliance-Nagler Compliance Nailer 30 Rare
Abteilungs-Räumer Department Evictor 20 Epic

These values come directly from the game project data. Generator: pae.arena_ecosystem, version schema 1 · deterministic Factory export

See also

‹ Back to the index