Drops
A familiar weapon, now supported by a measurably improved performance review.
A Weapon Level presents the small silhouette of a currently fitted weapon beneath a green upward arrow. Collection improves an eligible slot and confirms the new level immediately.
Function During a Run
The improvement increases damage and range whilst shortening cooldown. It remains separate from general upgrade cards. In addition to the physical drop, every player level awards one weapon point to the stable selection of the weakest eligible slot.
Visual Identity
The existing weapon silhouette provides immediate attribution; bright green and the unambiguous arrow signify an improvement rather than a new family.
Stats
- Source
- paramedic
- Drop chance
- 0.1%
- Pity threshold
- 32
- Level 2/3 pity threshold
- 8
- Pickup radius
- 1.6
- Maximum weapon level
- 5
- Weapon upgrades per new card in levels 2/3
- 1
- Damage per weapon level
- +15%
- Cooldown per weapon level
- -5%
- Range per weapon level
- +5%
These values come directly from the game project data. Generator: pae.arena_ecosystem, version schema 1 · deterministic Factory export
