Schwerer Parkwächter

Heavy Park Warden

The Heavy Park Warden is Happy Valley’s mobile obstruction in a service cap. Ordinary contact is hazardous enough; for its charge, it fixes Kevin’s position, marks the impending route and then advances with considerable mass.

Operational Role

This Protector class compels lateral movement. Leaving the warning lane during preparation avoids the charge. Its simultaneous population remains deliberately small so that individual telegraphs retain their meaning.

Distribution-Centre Night Shift

The night shift uses the same heavy DNA with dedicated atlas frames, greater durability and a tightly bounded population. Contact and charge remain the shared, venue-independent mechanism.

Codex Appearances

The comparison cover shows the Happy Valley base appearance at rest and in motion on the left. On the right, every active distribution-centre idle variant appears above its corresponding movement variant.

Visual Identity

A broad body, blue uniform, yellow high-visibility vest and circular traffic sign communicate weight and jurisdiction without requiring an additional marker.

Stats

Class
contact_heavy
Active venues
Happy Valley · Distribution Centre
Health
26
Movement speed
3.2
Contact damage
35
Base Crypto value
3
Level 1 initial population
1
Level 1 maximum active
3
Level 1 replenishment
0.055
Level 1 start delay
55.0 s
Level 1 heat response
0.5
Level 2 initial population
1
Level 2 maximum active
3
Level 2 replenishment
0.06
Level 2 start delay
30.0 s
Level 2 health multiplier
1.85
Level 2 idle atlas frames
3, 7
Level 2 movement atlas frames
3, 7
Level 2 presentation scale
3.35

Table

Ability Damage Range Wind-up Cooldown
Contact 35 0.22 — —
Charge 14 8.5 0.90 s 3.80 s

These values come directly from the game project data. Generator: pae.creature_catalog + pae.arena_ecosystem, version schema 1 · deterministic Factory export

See also

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