Parkwächter

Park Warden

The Park Warden is the first mobile response to Kevin’s presence. Its light silhouette does not disguise its purpose: close the distance, reduce avenues of escape and keep Kevin moving between the interventions of heavier specialists.

Operational Role

This Protector class works at close range and arrives as a limited, swiftly replenished group. It has neither a ranged attack nor a support function; its value lies in speed, persistence and continual spatial pressure.

Distribution-Centre Night Shift

The active logistics spawn plan uses the same role with a dedicated night-shift appearance and higher venue-bound durability. Behaviour remains recognisable without making the distribution-centre cast look like Happy Valley.

Codex Appearances

The comparison cover shows the Happy Valley base appearance at rest and in motion on the left. On the right, every active distribution-centre idle variant appears above its corresponding movement variant.

Visual Identity

A yellow high-visibility vest, dark-blue uniform, service cap and small stop sign create an immediately legible park official. The slender figure remains visibly lighter than the enforcement roles.

Stats

Class
fast_pressure
Active venues
Happy Valley · Distribution Centre
Health
24
Movement speed
8.5
Sense range
5
Base Crypto value
4
Level 1 initial population
3
Level 1 maximum active
9
Level 1 replenishment
0.28
Level 1 start delay
8.0 s
Level 2 initial population
4
Level 2 maximum active
7
Level 2 replenishment
0.21
Level 2 start delay
8.0 s
Level 2 health multiplier
1.85
Level 2 idle atlas frames
1
Level 2 movement atlas frames
1
Level 2 presentation scale
2.25

Table

Ability Damage Range Wind-up Cooldown
Melee 6 1.35 0.34 s 0.18 s

These values come directly from the game project data. Generator: pae.creature_catalog + pae.arena_ecosystem, version schema 1 · deterministic Factory export

See also

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