Sanitäter

Paramedic

The Paramedic keeps Happy Valley’s prospective victims operational for longer. It seeks injured targets, treats them continuously and, when circumstances permit, enters close combat with Kevin directly.

Operational Role

This Protector class combines support with direct attack. Its modest durability leaves it vulnerable, but uninterrupted healing extends the crowd’s useful life. Paramedics are also a source of weapon improvements and rare field bags.

Distribution-Centre Night Shift

The distribution centre binds the same medical role to a dedicated logistics appearance and night-shift spawn contract. Healing, melee pressure and drop identity remain properties of the same canonical DNA.

Codex Appearances

The comparison cover shows the Happy Valley base appearance at rest and in motion on the left. On the right, every active distribution-centre idle variant appears above its corresponding movement variant.

Visual Identity

White emergency clothing, red-cross markings, helmet and a bright red medical case make the role immediately legible even within a dense group.

Stats

Class
mobile_support
Active venues
Happy Valley · Distribution Centre
Health
3
Movement speed
4.2
Sense range
8
Base Crypto value
3
Level 1 initial population
1
Level 1 maximum active
6
Level 1 replenishment
0.16
Level 1 start delay
12.0 s
Level 1 heat response
0.45
Level 2 initial population
3
Level 2 maximum active
6
Level 2 replenishment
0.15
Level 2 start delay
12.0 s
Level 2 health multiplier
1.85
Level 2 idle atlas frames
2
Level 2 movement atlas frames
2
Level 2 presentation scale
2.35

Table

Ability Effect Range Wind-up
Support 7.0 HP/s 1.35 —
Melee 9.0 damage 1.55 0.48 s

These values come directly from the game project data. Generator: pae.creature_catalog + pae.arena_ecosystem, version schema 1 · deterministic Factory export

See also

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