Protectors
Rescues targets, confronts Kevin and occasionally mislays essential equipment.
The Paramedic keeps Happy Valley’s prospective victims operational for longer. It seeks injured targets, treats them continuously and, when circumstances permit, enters close combat with Kevin directly.
Operational Role
This Protector class combines support with direct attack. Its modest durability leaves it vulnerable, but uninterrupted healing extends the crowd’s useful life. Paramedics are also a source of weapon improvements and rare field bags.
Distribution-Centre Night Shift
The distribution centre binds the same medical role to a dedicated logistics appearance and night-shift spawn contract. Healing, melee pressure and drop identity remain properties of the same canonical DNA.
Codex Appearances
The comparison cover shows the Happy Valley base appearance at rest and in motion on the left. On the right, every active distribution-centre idle variant appears above its corresponding movement variant.
Visual Identity
White emergency clothing, red-cross markings, helmet and a bright red medical case make the role immediately legible even within a dense group.
Stats
- Class
- mobile_support
- Active venues
- Happy Valley · Distribution Centre
- Health
- 3
- Movement speed
- 4.2
- Sense range
- 8
- Base Crypto value
- 3
- Level 1 initial population
- 1
- Level 1 maximum active
- 6
- Level 1 replenishment
- 0.16
- Level 1 start delay
- 12.0 s
- Level 1 heat response
- 0.45
- Level 2 initial population
- 3
- Level 2 maximum active
- 6
- Level 2 replenishment
- 0.15
- Level 2 start delay
- 12.0 s
- Level 2 health multiplier
- 1.85
- Level 2 idle atlas frames
- 2
- Level 2 movement atlas frames
- 2
- Level 2 presentation scale
- 2.35
Table
| Ability | Effect | Range | Wind-up |
|---|---|---|---|
| Support | 7.0 HP/s | 1.35 | — |
| Melee | 9.0 damage | 1.55 | 0.48 s |
These values come directly from the game project data. Generator: pae.creature_catalog + pae.arena_ecosystem, version schema 1 · deterministic Factory export
