Drops
Professional experience crystallised into a violet and mildly volatile form.
Essence Shards remain behind after a personnel matter has been brought to a successful conclusion. They hover just above the ground, travel towards Kevin within his collection radius and are credited to his current experience.
Function During a Run
Essence is purely run-based progression. It is neither a Soul Point nor Crypto, and does not survive the run as currency. Filling the experience bar leads to the next level, an upgrade selection and the corresponding Soul-Time audit.
Visual Identity
The upright crystal silhouette, four lavender facets, sharp highlight and orbiting pixel motes distinguish Essence clearly from rounded cyan souls and amber Crypto coins.
Stats
- Pickup radius
- 1.2
- Essence multiplier
- 1
- Level-curve base XP
- 8
- Level-curve growth
- 1.65
- Healing per value point
- 0.03
These values come directly from the game project data. Generator: pae.arena_ecosystem, version schema 1 · PAE 0.121.0, as of 2026-07-29
